Système de dialogue
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Dialogue homme-machine, lectures...

Etcheverry, I., Terrier, P., Marquié, J.-C. (2012). Are older adults less efficient in attributing the source of memories for Web interaction? Revue Européenne de Psychologie Appliquée/European Review of Applied Psychology, 62, 93-102.
Etcheverry, I., Terrier, P., Marquié, J.-C. (2012). Assessing Web interaction with recollection: Age-related and task-related differences. Computers in Human Behavior, 28, 11-22.
Le Bigot, L., Bretier, P., & Terrier, P. (2008). Detecting and exploiting user familiarity in natural language human-computer dialogue. In K. Asai (Ed.), Human-Computer Interaction, New Developments, 369-382. Vienna (Austria) : In-The Education and Publishing.
Le Bigot, L., Terrier, P., Amiel, V., Poulain, G., Jamet, E., Rouet, J.-F. (2007). Effect of modality on collaboration with a dialogue system. International Journal of Human-Computer Studies, 65, 983-991

Interactions homme-machine, lectures...

Alexander A.,Sidman J., Weil A., “From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games”, Aptima, 2005
Boot W. R., “Enhancing warfighter training and performance.” Naval Training Principal Investigator Program”, Review. 2-4, Arlington, VA., 2005
Castel A.D., Pratt J., Drummond E., “The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search”,. Acta Psychologica, 119, 217-23, 2005
Green C. S., Bavelier D., "Action video game modifies visual selective attention". Nature, 423, 534-537, 2003