Modélisation des Savoir-Faire
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Connaissances tacites, lectures...

David J.M., Krivine J.P., "L’acquisition des connaissances vue comme un processus de modélisation : méthodes et outils", Intellectica, 1991
Ermine J.L., "Les systèmes de connaissances", 2e ed., Hermès Science, 2000
Nonaka I., Takeuchi H., "The knowledge-creating company : How Japanese Companies Create the Dynamics of Innovation”, Oxford University Press, 1995
Polanyi M., “Personal knowledge: towards a post critical philosophy”, University of Chicago Press, 1958
Polanyi M., “The tacit dimension", New York: Anchor Book, 1966
Schreiber G., “Knowledge Engineering & Management - The CommonKADS Methodology”, MIT Press, 1999

Interactions homme-machine, lectures...

Alexander A.,Sidman J., Weil A., “From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games”, Aptima, 2005
Boot W. R., “Enhancing warfighter training and performance.” Naval Training Principal Investigator Program”, Review. 2-4, Arlington, VA., 2005
Castel A.D., Pratt J., Drummond E., “The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search”,. Acta Psychologica, 119, 217-23, 2005
Green C. S., Bavelier D., "Action video game modifies visual selective attention". Nature, 423, 534-537, 2003